Engine Architecture: Capcom has revealed technical upgrades to its proprietary RE Engine (codenamed REX), adding full path-traced indirect lighting and global illumination tailored for upcoming flagship survival horror releases.
Volumetric Atmospheric Scattering
New volumetric fog algorithms simulate realistic light scattering from player-held flashlights, casting dynamic shadows through dense mist and dusty interior corridors.
Meshlet Shaders & GPU Culling
Transitioning geometry pipelines to DirectX 12 mesh shaders allows rendering highly intricate organic environments with zero CPU draw-call bottlenecks on PC and consoles.
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