BLUF (Bottom Line Up Front): Just four days after launch, The Legend of Zelda: Ocarina of Time Remake for the Nintendo Switch 2 already has two native versions for the PC. The ports were created using recompilation, a model that has accelerated game adaptations for computers and has become an effective alternative to traditional emulators.
The first project that brings Ocarina of Time Remake to PCs is Hookshot, developed by NotRexed. The software compiles the title directly on the user’s machine, requires an original copy of the game, 60 GB of storage space and takes 10 to 45 minutes to complete.
Hookshot does not work on any video card, as older components render the game with glitches. RTX 20+ series, RX 6000+, or Intel Arc cards should work without issue. Among the features of this version of The Legend of Zelda: Ocarina of Time Remake for PC are: native menu, access to VRAM, frame generation (2x to 8x), 4K support, ultrawide aspect ratio, as well as mod and mouse support.
The other project of this nature is NX2navi, developed by tangerineturtle1. The port, still in its initial phase, is only available for Windows machines and already runs at 60 FPS in several areas of the game. The software includes support for Nvidia DLSS with DLAA, FSR 3.1 with Native AA (AMD/others), FSR 3.1 frame generation, native ultrawide (21:9 and 32:9), resolutions up to 5K, HDR and 5.1 surround audio.
NX2navi also promises to suffer less from crashes than Hookshot or Nintendo Switch 2 emulators. This is because it prepares the chain of graphics instructions behind the scenes (pipelines) via pre-compilation of the shaders. In other words, these flows do not run in real time; They are ready if the game requires them.
In addition to receiving versions for the PC, The Legend of Zelda: Ocarina of Time Remake already runs on the PlayStation 5 with jailbreak. The feat is possible thanks to a fork of the Eglantine emulator, although it runs with a terrible framerate and frequent crashes.
This isn’t the first time we’ve seen Nintendo content on a Sony console. In September this year, we reported that a Nintendo Switch emulator runs natively on PlayStation 5 and hits 60 FPS.
We already have cases where The Legend of Zelda: Ocarina of Time Remake is running through recompilation and others via emulation. Content creator RJTHEGAME reported on his YouTube channel that the game has been running with severe shader compilation issues on the Nintendo Switch 2 emulator for PC, Lichii, even on an RTX 5090 card.
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